call me billy
it’s been a while since my last post, but that certainly doesn’t mean i haven’t been working on the game. i know it’s a bogus reason, but it’s not as motivating to write if you know nobody will read it (i never kept a journal). however, i just found 2 comments that weren’t spam -that’s right, live PEOPLE! so, no lame excuse not to write now. i’ll try to do better.
so, what have i been doing? menus and windows! while i wouldn’t want to do it for months on end, it’s been pretty fun. karl has been supplying me with fantastic art, so zulu hour is looking more and more like a “real” game. of course, in the grand scheme, it doesn’t help the game play at all, but at least it doesn’t give you a bad taste in your mouth before you even start playing it. plus, polish is one rating factor in DBP, so it can only help us, right?
closely related to the GUI is the overall framework of the game, meaning starting the game, selecting a level, beating a level, then continuing to the next one. i’m getting close to havig “campaign mode” ready, and once that’s done, it’s off to playtest for some public feeedback!
oh yeah, EMP weapons have been added! man, i’ve got to post more often.