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	<title>Comments on: for instance</title>
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	<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/</link>
	<description>A Top Down Shooter for XBOX Live Community Games</description>
	<pubDate>Fri, 30 Jul 2010 22:58:13 +0000</pubDate>
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		<title>By: admin</title>
		<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/comment-page-1/#comment-52</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 13 Jun 2009 03:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.cryingmonkeystudio.com/zuluhour/?p=72#comment-52</guid>
		<description>you're an idiot.</description>
		<content:encoded><![CDATA[<p>you&#8217;re an idiot.</p>
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		<title>By: Charles</title>
		<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/comment-page-1/#comment-51</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 12 Jun 2009 21:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cryingmonkeystudio.com/zuluhour/?p=72#comment-51</guid>
		<description>"how is game formed? how is game formed? how do game get published?"</description>
		<content:encoded><![CDATA[<p>&#8220;how is game formed? how is game formed? how do game get published?&#8221;</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/comment-page-1/#comment-41</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 24 May 2009 17:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cryingmonkeystudio.com/zuluhour/?p=72#comment-41</guid>
		<description>@derek:

i agree, we definitely should not just scoff at newcomers and give them no help at all.  while it's annoying, i don't like being mad at someone just for not knowing something.  however, if they're just lazy and want to be spoon-fed the next crytek engine, i may have trouble restraining myself.

kudos to the kid who asks, then goes out and buys a book on 3d programming and makes an fps that his friends play for fun.  we'll all be working for him someday.</description>
		<content:encoded><![CDATA[<p>@derek:</p>
<p>i agree, we definitely should not just scoff at newcomers and give them no help at all.  while it&#8217;s annoying, i don&#8217;t like being mad at someone just for not knowing something.  however, if they&#8217;re just lazy and want to be spoon-fed the next crytek engine, i may have trouble restraining myself.</p>
<p>kudos to the kid who asks, then goes out and buys a book on 3d programming and makes an fps that his friends play for fun.  we&#8217;ll all be working for him someday.</p>
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	<item>
		<title>By: Katana</title>
		<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/comment-page-1/#comment-30</link>
		<dc:creator>Katana</dc:creator>
		<pubDate>Wed, 13 May 2009 12:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cryingmonkeystudio.com/zuluhour/?p=72#comment-30</guid>
		<description>Yeah, I've just been reading up on optimization myself...the worst part is, it's difficult to do when your code is already completed. This must be why game designers keep remaking their game engines...(and keep reusing half the code from existing engines anyway)</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve just been reading up on optimization myself&#8230;the worst part is, it&#8217;s difficult to do when your code is already completed. This must be why game designers keep remaking their game engines&#8230;(and keep reusing half the code from existing engines anyway)</p>
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		<title>By: Derek</title>
		<link>http://www.cryingmonkeystudio.com/zuluhour/for-instance/comment-page-1/#comment-29</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Wed, 13 May 2009 03:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cryingmonkeystudio.com/zuluhour/?p=72#comment-29</guid>
		<description>This has been on my mind a lot lately. It's painful sometimes to see the new users posting highly basic questions that you know you can't possibly help them understand. Fortunately they are easy to spot from the mispellings and I think the best response is to point out the getting started samples and picking up a c# for beginners book. To a young user I think a short and succinet response will be just as devastating to their fragile minds as your bastardly answer, but at least they'll get some useful information in the exchange.

The important thing is we don't encourage the younglings by giving them code they won't know hwo to use. Also, especially important is that we don't spam their topics with replies. The faster their topics are knocked off the board the better for other members.</description>
		<content:encoded><![CDATA[<p>This has been on my mind a lot lately. It&#8217;s painful sometimes to see the new users posting highly basic questions that you know you can&#8217;t possibly help them understand. Fortunately they are easy to spot from the mispellings and I think the best response is to point out the getting started samples and picking up a c# for beginners book. To a young user I think a short and succinet response will be just as devastating to their fragile minds as your bastardly answer, but at least they&#8217;ll get some useful information in the exchange.</p>
<p>The important thing is we don&#8217;t encourage the younglings by giving them code they won&#8217;t know hwo to use. Also, especially important is that we don&#8217;t spam their topics with replies. The faster their topics are knocked off the board the better for other members.</p>
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