Phong
My god, I’ve implemented the Phong model on a real-time ray tracer in CUDA, but damn if I can get it working in HLSL. WTF is going on?
That’s right, I thought specular was working…I was wrong.
My god, I’ve implemented the Phong model on a real-time ray tracer in CUDA, but damn if I can get it working in HLSL. WTF is going on?
That’s right, I thought specular was working…I was wrong.