Shiny new Event System
Whew, I just committed a sizable addition to the game. Zulu Hour has just been retrofitted with an extensible event system, which should provide much more dynamic levels. For example, enemies’ spawn times were based strictly on time, whereas now they come in waves, where one wave only occurs after the last has beeen destroyed. I also just about finished integrating the event system into the level editor, which is pretty slick.
of course, after all this coding, the game itself looks exactly the same as it did before. hopefully i’ll be ablle to work on weapons this week.
as a side note, i got some art and music from the team this weekend. it is AMAZING. thanks guys!