Visual Changes

Wow, my latest work actually makes a difference in the game!  There’s nothing like instant gratification (instead of, “This will make level editing much easier in 3 months”) to get you excited about your project again.  Using Karl the Artist’s beautiful icons, enemies can now drop items such as better guns and health, and the player can consume them.  It’s looking more like a “game” every week…

next up is work on the HUD, which should give a big change in how the game looks and feels.

As a side, terrain needs help.  We need to figure out how to make it look great but still be flexible.  Use a heightmap or model it as a mesh - that’s the question.

Gonna try to get it to a point where my dad and brother can do some beta testing tomorrow, and not give the “Is that it?” look.


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